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Game (Level) Designer with a passion for games and motorsports. Creating engaging and fun game experiences is highly rewarding, and combining both of my passions earned me the means to pursue what I love in making games for my career.
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Game Designer and Level Designer, formerly with Rainbow Studios. Focused in Unreal Engine with experience in Unity. Former Race Car Driver.
Matthew Stephens
The Year of the Looking Glass
Julie Zhuo
yuuenchi
Unity Coder Corner
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