Making use of Traditional UI in VR — UnityIn the previous article, I wrote about 3D UI using 3D objects as interactable devices to control the Excavator.6d ago6d ago
The Power of ‘3D UI’ — UnityWe’ve made it to the final event, Event #5: Demolition, User Interface (UI).6d ago16d ago1
Socket Interaction to Get Things Done — UnityThe previous article, was featured about collecting the Key from the filing cabinet and storing it in a Socket Interactor slot for an…Mar 27Mar 27
Sockets for Fun and Inventory — UnityPreviously, we got a handle on things with Grab Interactable with a fixed joint component for opening the cabinet and pulling the handle…Mar 27Mar 27
Getting a handle on things — UnityAfter completing Event #3 of the Pentathlon, we’re moving into an Escape Room for Event #4.Mar 27Mar 27
Grabbing with both hands in VR — UnityThis article will be similar to the previous ones, we will use two hands for the grabbable interactable object this time.Mar 26Mar 26
Interaction Events — UnityIn the previous article of the Event #3 of the Pentathlon, I setup the grabbable interaction with the pistol.Mar 26Mar 26
Complex Shapes with Simple Colliders — UnityIn the previous article with VR Event #2, Grabbable interactions, we created a grabbable interaction for the ball mesh objects (Basketball…Mar 25Mar 25
Fun with 3 Movement Variants — UnityWithin game development there are many ways to accomplish a goal.Mar 25Mar 25
Physics Materials — UnityThis article will feature Physical Materials, and how dynamically they change object behavior with simple modifiers.Mar 24Mar 24