How to Build and Test your Game — UnityIn the previous article, I introduced the Singleton Design Pattern to my Space Shooter game.13h ago13h ago
Design Pattern: The Singleton — UnityRecently, I’ve been head first into VR with my Meta Quest 2.2d ago2d ago
XR Origin Ray Interactor Power — UnityIn the previous article we looked into the XR Origin that handles the core foundation of VR player perspective.3d ago3d ago
XR Origin, Your Presence in VR — UnityIn the previous article, we looked into how to set up XR Interaction Toolkit.3d ago3d ago
XR Interaction Toolkit — UnityThe previous article, I wrote about setting up Controller Support in Unity.3d ago3d ago
Adding Controller Support — UnityThe previous article, I showcased how to create ‘AAA’ quality effects with the Post Processing stack.4d ago4d ago
‘AAA’ Quality with Post Processing — UnityIn the previous article, I wrote about loading scenes and creating a main menu with credits.6d ago6d ago
Loading Scene(s) — UnityIn the previous article we created a Restart game level based on user input.6d ago6d ago
Restarting Level with ‘R’ — UnityIn the previous article, we created a retro game over sequence with lives.Mar 6Mar 6